Made for libgdx jam 27; didn't have time for the full story, how the farmer John McKausky saved the world from the aliens pretending to be chickens :/

WSAD - movement

U and I - kick and hit

O - jump

B and N - increase/decrease volume

C and V - zoom

X - debug mode

Z - "SATURDAY" mode (that is, state of the game physics as it was just before first submission date, before 24 hour extension).

Comments

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No chicken will escape my rage! Fun game :)

Yeah! Let's catch'em all ๐Ÿ˜Š

Saturday mode broke me, physics bugs are so odd when they just don't want to play nice :)

Physics bugs are weird, sometimes the gameplay may be actually better with them ๐Ÿ˜Š. It was fun to see how chicken gather so much speed when jumping, but controlling the hero was a pain! Aww! 

oh man, this is a silly funny game : p

idk, how you made the level, it's so granular? good job

(1 edit)

Hi! Bitmap was painted in krita, wall and floor vectors were then added in inkscape. Since inkscape outputs xml, it was quite fast level  pipeline. I didn't had time to add proper level selector, but the levels could be created in like minutes ๐Ÿ˜Š